

Players can create their own lobbies that are invite only. Each leaderboard is divided up by game type. Players are able to see their own score in relation to their friends, people close to them in rankings and the top twenty. Your total score is used to rank you against every other player who has played that gametype ever. Scores are also saved after every game and added to your total score. At the end of a match players are ranked by their scores which will be used to autobalance the next game. Each one of these actions is worth a certain amount of score. These actions include killing other players, assisting kills on other players, healing other players, capturing nodes and so forth. Games require a minimum of two players on each team in order to start the game and games will not start until the difference between each team is no more than one player.įor performing game type related actions, players receive score.

In addition this gap can be strengthened as players see that their team is outnumbered, and quit out. Teams generally max out at 6 players, however matches can become 7 on 5 if a party of two joins at the correct team. However this is not recommended because it is extremely difficult to find a game with more than two people. If their team is stacked enough, it will usually always win. Technically, this allows players to cheat autobalance. Players can party up with other players so they will always be placed on the same team. Prime mode may play a role if the player has no score from the previous match. This system is based off player scores from the previous match. The game uses an autobalance system to balance games. In all multiplayer game types, players are split up into teams.
